The Refuge Lounge: Difference between revisions
Old_CalRef_>Nioca Added character table. |
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Latest revision as of 15:26, 6 May 2022
Location: | CalRef Chat (Logs) |
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Founded by: | w-dueck |
Launched: | See below |
Ended: | n/a |
Players Count: | -1 |
Rules: | See below |
The Refuge Lounge is a roleplay engine/system designed for playability in a chatroom. The campaigns take place in the FTaWSotR universe.
Campaigns
The Test Campaign
A simple test session, to test the system.
- 1 Session
- 1 Players
- Session Dates:
- Session 1: Fri, Dec 11, 2009.
Rules
Races
- Human: No need to elaborate. Optially choose a subrace from the choices below.
- Elemental: I living incarnation of an element. Commonly appear in human form. +2 bonus to STR, DEX, and INT when working with element (eg., Air elmentals get a bonus when party is falling from the sky). Only race that can perform Elemental Magic. Possible subraces are Fire, Water, Ice, Air, and Earth (Must choose a subrace).
- Orc: +2 STR bonus.
- Slith: +2 STR bonus. Can perform MAG/PRE.
- Nephil: +2 DEX bonus. Can perform MAG/PRE.
- Other: Talk to the DM and he'll add it to this list. Pretty much anything will do.
- Mixed Blood: Recieves no bonuses, but may perform magics (eg., a half-breed Slith doesn't get the bonus STR, but can still do MAG and PRE).
Combat
Combat is very simple. During combat, everything is turn-based (eg., each party member will take their turn and then the DM will make npc turns).
To attack someone, just /roll 2d20. The first roll is your attack, the second is the defender's. The DM will apply any bonuses and decide how much damage is dealt.
Leveling
All actions gain XP (Experience Points). The amount gained is determined by the action done. Everytime the player gains 1000 XP, a level is gained and the player earns three (3) Skill Points to spend on various skills. When creating a character, you get twenty (20) SP to build your character.
Aside: The TRL Character sheet template automatically calculates level and SP based upon the given XP.
Skills / Attributes
Basics
- Strength (STR): How much muscle the character has. Key factor in determining HP.
- Dexterity (DEX): How quick the character is on their feet.
- Intelligence (INT): What the character knows.
- Health (HP): How much damage your character can take. Calculated automatically: 6+ 2*STR
- Mana (MP): The magical power embodied in your character. Calculated automatically: INT+2(Sum of all magic skills)
Combat
- Edged Weaponry (EW): Swords, knives, etc.
- Bashing (BW): Clubs, maces, and the like.
- Pole (PW): Spears, halberds, poleaxes, quarterstaves.
- Archery/Thrown (AT): Bows, crossbows, slings, and, well, anything that you can chuck at someone.
- Defense (DEF): Parrying, blocking, etc.
- Armor Use (AU): When you can't dogde, at least your armor can take most of the blow.
Magic
- Internet Magic (IM): Magic of the Internet Plane.
- Admin/Refuge Magic (RM): Modified Internet Magic used on Refuge Isle.
- Elemental Magic (EM): Elemental's ability to harness their powers.
- Corellian Magic (CM): Magic of Corellia.
- BladesCraft (BC): Ability to Design.
- Mage (MAG): Mages from Ermaria.
- Priest (PRE): Priests from Ermaria.
- Shaping (SHP): The ability to use essence to create life.
Misc
- Bluff (BLF): The ability to bullshit your way out of an situation.
- Charisma (CHR): The skill of getting people to follow you.
- Perception (PCP): Use of senses to know what's going on.
- First Aid (AID): Restoring HP without wasting MP.
- Alchemy (ALC): Potionmaking at it's finest.
- Crafting (CFT): Making stuff, specifically anything.
- History (PAST): Knowledge of the past to prevent stupid things from happening.
- Thievery (THF): Burglary and pickpocketing.
- Nature (NAT): Ability to scout, hunt, and get around in the great outdoors.
- Diplomacy (DIP): Getting people to see your way without resorting to violence.
Spells
- See Magic in FTaWSotR for a more detailed description of the following magics.
There is no set spells in TRL, the player is encouraged to be creative and make up spells. The only requirement is that they make sense (eg., no Ermarian Priests raising the dead) and they must match the level of the player (eg., no lvl 1 Mages casting Quickfire).
Internet Magic (IM)
Internet magic is the power of the Internet. However, the user must be on the Internet Plane for it to be usable, and the caster must have a database power crystal in his or her inventory. IM has two alignments, Order and Chaos. Order lies on the defensive, while Chaos (AKA Spam) is a more offensive alignment.
Refuge Magic (RM)
Refuge Magic, also known as Administrative Magic, is a form of Internet Magic. Anyone can cast it with the proper training, provided they are near a concentrated source of the magic (such as an RMM, SimpleBot, or the Admin Tower).
Elemental Magic (EM)
Elemental Magic is the usage of the innate abilities of an Elemental.
Corellian Magic (CM)
Corellain Magic is caused by magic entering the embryo of an unborn child during conception. The magic weaves itself into the child's genome. At puberty, the magic manifests itself into the innate ability to control ambient magic. Harnessing this power is difficult and cannot be taught, due to each person's unique experience with the magic.
BladesCraft (BC)
BladesCraft is the art of Designing. Since the destruction of Ermaria, it has gone down in popularity, but various fora, such as Calamity Refuge, still have areas in which the magic can be practiced.
Ermarian Mage (MAG)
- Read about Ermarian Mages at Encyclopedia Ermariana.
Ermarian Priest (PRE)
- Read about Ermarian Priests at Encyclopedia Ermariana.
Shaping (SHP)
Shaping is the art of creating and changing life using the caster's life energy, or essence. It also includes Shaper magic.
Shaper Magic
Nonshaping Shaper magic is divided into four main categories, Battle Magic, Mental Magic, Blessing Magic, and Healing Craft.
Battle Magic concerns itself with the manipulation of various elements, and con only harm opponents and cause physical damage to them. It is concerned solely with destruction, and contains spells such as Firebolt, Burning Spray, and Searer.
Mental Magic is the most eclectic of classes. It includes spells to confuse or weaken your opponent, affect your environment, and use your mind against your opponents. It includes spells such as Unlock, Daze, and Essence Shackles.
Blessing Magic is a class that attempts to somehow increase your combat prowess with spells. It will increase your performance in combat, usually by either increasing your ability to attack or defend in some manner. It includes such spells as War Blessing, Protection and Speed.
Healing Craft is considered by many to be closest to Shaping, this class attempts to manipulate Essence into healing your wounds and bestowing beneficial effects. It is the only class that can directly inluence yout HP. It includes such spells as Minor Heal, Curing, and Augmentation.
Characters
Character: | Gerazeth Eedanth Half-Breed Archer (Leut_Caboose) |
Ormus Stormcaller Half-Breed Elemental Evoker (Bloodmoon) |
Shrikos Ice Elemental Assassin (Vergil) |
Syla Prescot Ermarian Crusader (Nioca) |
Dantius Terrestrian Sorcerer (Dantius) |
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Attributes: | Level: 1 XP: 1059 (To next: 941) SP: 20/20 Health: 7/12 Mana: 5/6 Armor: 1 Strength: 3 Dexterity: 4 Intelligence: 2 |
Level: 1 XP: 1000 (To next: 1000) SP: 20/20 Health: 8/8 Mana: 17/17 Armor: 0 Strength: 1 Dexterity: 3 Intelligence: 9 |
Level: 1 XP: 1000 (To next: 1000) SP: 20/20 Health: 10/10 Mana: 4/4 Armor: 0 Strength: 2 Dexterity: 4 Intelligence: 2 |
Level: 1 XP: 1000 (To next: 1000) SP: 20/20 Health: 16/16 Mana: 15/15 Armor: 1 Strength: 5 Dexterity: 2 Intelligence: 3 |
Level: 1 XP: 1000 (To next: 1000) SP: 20/20 Health: 10/10 Mana: 20/20 Armor: 4 Strength: 2 Dexterity: 2 Intelligence: 4 |
Magic: | Corellian: 2 | Elemental: 2 Corellian: 2 |
Elemental: 1 | Ermarian Priest: 6 | Shaping: 8 |
Combat Skills: | Edged Weapons: 1 Archery/Thrown Missiles: 2 Defense: 1 Armor Use: 1 |
Edged Weapons: 2 | Edged Weapons: 3 Archery/Thrown Missiles: 1 Defense: 1 Armor Use: 1 |
Edged Weapons: 2 Defense: 1 Armor Use: 1 |
None |
Miscellaneous Skills: | Perception: 2 Nature: 2 |
Diplomacy: 1 | Perception: 1 First Aid: 1 Crafting: 1 Thievery: 2 |
None | Charisma: 2 Crafting: 2 |
Inventory: | Leather Jerkin (Armor: 1) Deerskin Leggings Yew Bow Ermarian Arrow of Returning (1) |
Wicked Kris (Edged: 1) Colorful Robes |
Steel Dirks (2) Iron Throwing Knives (2) Black Leather Jerkin & Leggings |
Poor Studded Armor (Armor: 1) Avenger (Broadsword) Priestess's Robes Underclothes Boots 14 Crystal Pieces |
Spidersilk Robe (+3 Armor) Samaritan Sandals (+1 Healing) Belt Shielding Band (+1 Armor) |
Notes: | Innate hover ability Left leg bleeding from noob attack |
None | None | None | None |